Patch Notes

Stay up to date with the latest changes and updates

Hey Team — here's what's new in this week's patch! We've been hard at work adding major systems and addressing key balance and quality-of-life issues. Big shoutout to everyone providing feedback — we've got more updates on the way soon 🔥 @everyone

Up Next: World Bosses, Guild Systems, and UI Revamps

🔄 New Feature: Market System

  • Players can now create buy and sell orders for items
  • All trades are handled in real time, enabling a true player-driven economy
  • This is just the start — more filters, sorting, and item categories coming soon

🔁 New Feature: Trading System

  • You can now trade directly with other players!
  • Items, currency, and more can be exchanged between characters — even across different zones

🧭 New Feature: Party Board

  • A new Party Board interface has been added to help players find groups for dungeons and upcoming content
  • Create listings to recruit others into your party or join an existing one

⚔️ Combat + Balance Changes

  • Adjusted stats for Combat Ticket Monsters — Eldroth+ variants were twice as strong as intended
  • Reduced damage dealt by level 7+ monsters by roughly 50% to allow for longer idle combat sessions
  • Adjusted cooking food values (halved) to match the new damage scaling and maintain balance

🔧 General Improvements

  • Fixed edge case allowing players to party with characters from the same account
  • Adjusted altar values and gold cost to encourage more interaction especially at the start of the game
  • Fixed scrambled silk item descriptions and added new item flavor text
  • Removed location restrictions for profession tasks — now complete them from anywhere!
  • Added specific lvl tabs for each profession
  • Can now switch between 2 and 4 items per row for inventory on mobile
  • Refactored a lot of the frontend code optimizing loading times
  • Reduced market tax 20% → 15%