Patch Notes
Stay up to date with the latest changes and updates
Hey Team — here's what's new in this week's patch! We've been hard at work adding major systems and addressing key balance and quality-of-life issues. Big shoutout to everyone providing feedback — we've got more updates on the way soon 🔥 @everyone
Up Next: World Bosses, Guild Systems, and UI Revamps
🔄 New Feature: Market System
- Players can now create buy and sell orders for items
- All trades are handled in real time, enabling a true player-driven economy
- This is just the start — more filters, sorting, and item categories coming soon
🔁 New Feature: Trading System
- You can now trade directly with other players!
- Items, currency, and more can be exchanged between characters — even across different zones
🧭 New Feature: Party Board
- A new Party Board interface has been added to help players find groups for dungeons and upcoming content
- Create listings to recruit others into your party or join an existing one
⚔️ Combat + Balance Changes
- Adjusted stats for Combat Ticket Monsters — Eldroth+ variants were twice as strong as intended
- Reduced damage dealt by level 7+ monsters by roughly 50% to allow for longer idle combat sessions
- Adjusted cooking food values (halved) to match the new damage scaling and maintain balance
🔧 General Improvements
- Fixed edge case allowing players to party with characters from the same account
- Adjusted altar values and gold cost to encourage more interaction especially at the start of the game
- Fixed scrambled silk item descriptions and added new item flavor text
- Removed location restrictions for profession tasks — now complete them from anywhere!
- Added specific lvl tabs for each profession
- Can now switch between 2 and 4 items per row for inventory on mobile
- Refactored a lot of the frontend code optimizing loading times
- Reduced market tax 20% → 15%